In this final part we will wrap up the project by creating the user interface and mouse interactions for the board. We will use all the classes and methods created in previous parts.
By Ali Alaa
In this tutorial, we will create a class for the computer player. You will learn how to use minimax algorithm to get the best possible move for a player that never loses.
In this part we will start building the logic for the board. We will use ES2015 classes to build a class that holds all the data and the methods for the board.
In this part, we will explore how to initialize the project, we will use webpack to transpile and bundle our js and compile scss files.
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